Here we list a whole set of topics that you could consider when considering Digital Cultural Heritage Software and tools.
- Vi-SEEM Applications
- Content Management Systems
- General Training Material
DCH Application Level Service - CLOWDER
Clowder Description: Digital Cultural Heritage application level service flagship is the Clowder. Clowder is a research data management system designed to support any data format and multiple research domains. It contains three major extension points: pre-processing, processing and previewing. When new data is added to the system, pre-processing is off-loaded to extraction services for extracting appropriate data and metadata. The extraction services attempt to extract information and run pre-processing steps based on the type of the data, for example to create previews. This raw metadata is presented to the user in the Clowder web interface. Users can upload, download, search, visualize and get various information about these data. Data can be of very diverse types and formats. More specifically users can upload massively or individual files of:
- 3D Models: extractors clean up and prepare for visualization on platform itself.
- Scanned books and their metadata: OCR algorithms will be used to extract the text in the documents so that users can find books using both metadata information and the book’s contents.
- Image, text and sound files and their metadata, organised in collections.
- Advanced documentation data, such as Reflectance Transformation Imaging, and analysis of material properties of structures, works of art and artefacts.
Clowder Training Material: A tutorial on how one can use the VI-SEEM Clowder can be found in the following two files:
The Digital Cultural Heritage VI-SEEM applications are organized in three categories. Namely the ones related to Digital Libraries, to Applications on Machine Learning in Digital Cultural Heritage and Online Visualization Tools:
Banatica Virtual Library: BVL
BVL Description: BVL application provides a digital archive of the evolution of language and dialects in the Banat region. This enables mapping identities and stories of the different communities that populate Banat area.
BVL Training Material: To view the description of the Banatica Virtual Library applications and metadata click here.
Centre for the Study of Ancient Documents: CSAD
CSAD Description: CSAD application provides a focus for the study of ancient documents, while holding one of the largest epigraphical archive in the world. A wealth of archive materials that were previously unavailable online will be accessed by a worldwide audience.
CSAD Training Material: Training Material to be uploaded soon.
Characterization and Conservation of Paintings on walls and sculptures from Nabataean Petra: PETRA
PETRA Description: PETRA application provides characterization of newly excavated painted marble sculptures from Petra and of gilded wall paintings from Petra using a method for confocal μXRF and μXANES, and experimental conservation material for gold on painted surfaces. Moreover the application will be surveying, documenting and condition assessment of wall and sculpture paintings in Petra.
PETRA Training Material: The next file provides a description of the Petra application:
Machine Learning for Digital Cultural Heritage
Historical Document Line Detection Using Neural Networks: Manuscript
Manuscript Description: Manuscript application provides a tool for automatic processing of historical documents, enabling scholars to access and process historical documents efficiently.
Manuscript Training Material: A description of the database with handwritten Arabic script is provided in the following article:.
A web based on-line demo of the source code can be found in the following link:.
Electrical Resistivity Tomography: 3DINV
3DINV Description: 3DINV application provides three-dimensional (3-D) inversion of surface Electrical Resistivity Tomography (ERT) data in order to automatically determine a 3-D resistivity subsurface model.
3DINV Training Material: The user manual of 3DINV can be found in this link: 3DINV User Manual
Image matching with GRID system: AutoGR
AutoGR Description: AutoGR application is suited for large image datasets, such as the aerial photographs collected with UAVs or during systematic aerial surveys. The GRID system is going to speed up the georeferencing process. AutoGR can be used as online service for image georeferencing.
AutoGR Training Material: The following link provides the AutoGR Tutorial:
Content-Based Image Retrieval and Classification in Cultural Heritage Applications: CH-CBIR
CH-CBIR Description: The CH-CBIR application provides development of discriminative and compact image representations for CH applications, effective and efficient algorithms for image retrieval and classification in large collections and efficient usage of HPC and Grid infrastructure in CBIR.
CH-CBIR Training Material: The links below explain the use of CNNs.
Online Visualization Tools
Virtual Museum Framework: VirMuf
VirMuf Description: VirMuf application provides a tool that complements and enriches the real museum, substitutes for the inability to visit it, adds new layers and means of storytelling, connects multiple museums worldwide, and that can be used remotely by anyone in the world.
VirMuf Training Material: Below you can find training material related to VirMuf:
Real-time Interactive 3D Virtual Environment for Education and Learning: RIVEEL3D
RIVEEL3D Description: Real-time Immersive 3D Virtual Environment for Education and Learning application development.
RIVEEL3D Training Material: The following link provides access to a demo video and the Unity3D project
(it requires authorization by the CLOWDER Space administrator) click here
Content Management Systems
Drupal for Researchers
Drupal for Researchers: is a 5 hour class that introduces users to Drupal through building their own site. No technical experience is requigreen. Users will create their first site on Pantheon and install and configure several useful modules.
Omeka training material
Omeka: is a content management system designed for the display of library, museum, archives, and scholarly collections and exhibitions.
Omeka for Research: The Gail Project as a case study (YouTube)
DSpace training material
DSpace is the software of choice for academic, non-profit, and commercial organizations building open digital repositories. It is free and easy to install "out of the box" and completely customizable to fit the needs of any organization. DSpace preserves and enables easy and open access to all types of digital content including text, images, moving images, mpegs and data sets. DSpace has an active community of developers and is used by thousands of institutions worldwide.
Fedora Commons training material
Fedora (Flexible Extensible Digital Object Repository Architecture) was originally developed by researchers at Cornell University as architecture to store, manage, and access digital content in the form of digital objects. Fedora defines a set of abstractions for expressing digital objects, asserting relationships among digital objects, and linking behaviors to digital objects.
Koha training material
Koha LibLime Koha is a web-based, open source integrated library system (ILS) that has also been used for virtual library systems (e.g. recreating historic libraries). LibLime Koha offers libraries circulation policies, patron management modules, parent-child relationship for patron records, club and service management features, in-depth "holds" support, single click batch import "undo" option, EzProxy compatibility, self-checkout interface and more.
OpeNumisma training material
The platform provides an innovative merge of digital imaging and data management systems that offer great new opportunities for research and the dissemination of knowledge. A key feature of this platform is the application of Reflectance Transformation Imaging (RTI)*, a computational photographic method that offers tremendous image analysis possibilities for numismatic research. The design of OpeNumisma aims at the creation of web digital platforms and collections. The first successful implementation of OpeNomisma has been the creation of a digital library for the medieval coins from the collection of the Bank of Cyprus Cultural Foundation.
Introduction to Metadata for Digital Resourses (2D/3D) page
To view the material please click on the link below:
Content aggregation: Tools & guidelines
Guidelines on the use of the Linked Heritage Aggregator (MINT)
Digitization standards landscape for European museums, archives, libraries
An overview of the different standards used from museums, libraries and archives, as well as ministries.
Rethinking access to digital information
Good Practice Handbook
A list of good practices in digitization.
D3.js for Data Visualization
Description of D3.js: is a data visualization library by Mike Bostock, who is also the primary creator of Protovis, which D3 is designed to replace.
Training Material for D3.js: The following two files provide access to tutorials
Description: A set of responsive web services that include large terrain datasets generation, 3D landscape composing and 3D model processing, leveraging on powerful open-source frameworks and toolkits such as GDAL, OSGjs, OpenSceneGraph and ownCloud.
Training Material: The following link provides a link to the Landscape Services: http://landscape.ariadne-infrastructure.eu
Ancient Landscape Reconstruction
Description: Ancient Landscape Reconstruction provides reconstruction of the archaeological and ancient landscape, through Virtual Reality and Computer Graphics techniques.
Training Material: The following training material provides a presentation on Reconstructing of Ancient Landscape:
General Training Material
Digital Humanities Course Registry
The Digital Humanities Course Registry is an inventory of Digital Humanities courses and programmes. It helps students, researchers, lecturers and institutions to find, add and connect them.
Technical Guidelines for Digital Cultural Content Creation Programmes
This document is intended as a resource for policy-makers, for those implementing funding programmes for the creation of digital cultural content and for those managing digitisation projects. Based on a life-cycle approach to the digitisation process, it seeks to provide guidelines for the use of technical standards and identifies areas where there is already a commonality of approach.